Posts Tagged ‘shading’

3dscene

Saturday, May 9th, 2009

Inspired by the script of the rotating cube, i decided to go on with the work. The result? Well, i added face filling, and some 3d effects such as face-culling and color shading depending on the distance/orientation of the light. At the moment it’s written using python + gtk, but my intention is to port it on a programming language such as c.

You can access the sources from the repository; the name of the project is 3dscene, and remember: the trunk section contains the files for the c-port, instead if you want to play with the python version of the code, then you have to browse the tags/1.0 directory from the repo.